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HMS, BM EQ-Bank 611

Analyse how technology has enhanced the delivery of different types of feedback for athletes at various stages of learning. Use specific examples from sports to illustrate your answer.   (8 marks)

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Sample Answer

  • Technologies like slow-motion video have transformed delayed augmented feedback by providing precise visual information.
  • Example: gymnasts can analyse subtle body positions that would be imperceptible at normal speed.
  • Wearable sensors now provide concurrent augmented feedback that was previously unavailable during performance.
  • Example: immediate data on running stride length and frequency allows cognitive stage runners to connect feel with technique.
  • Virtual reality systems create enhanced knowledge of performance feedback through immersive demonstration.
  • Example: novice golfers can experience correct swing patterns through guided VR movement before physical practice.
  • Tracking technologies convert subjective performance elements into objective knowledge of results data.
  • Example: basketball shooting analytics showing release angle and arc height rather than just made/missed outcomes.
  • Mobile applications have made advanced feedback more accessible to recreational athletes, providing analysis tools that were previously only available to elite performers.
  • Example: swing analysis apps providing augmented feedback to amateur tennis players.
  • Technology can potentially create overdependence on external feedback that impedes development of task-intrinsic awareness.
  • The integration of technology-based feedback should be progressive, with reduced frequency as athletes advance.
  • Most effective implementation combines technology with coach interpretation to connect data with practical application.
Show Worked Solution

Sample Answer 

  • Technologies like slow-motion video have transformed delayed augmented feedback by providing precise visual information.
  • Example: gymnasts can analyse subtle body positions that would be imperceptible at normal speed.
  • Wearable sensors now provide concurrent augmented feedback that was previously unavailable during performance.
  • Example: immediate data on running stride length and frequency allows cognitive stage runners to connect feel with technique.
  • Virtual reality systems create enhanced knowledge of performance feedback through immersive demonstration.
  • Example: novice golfers can experience correct swing patterns through guided VR movement before physical practice.
  • Tracking technologies convert subjective performance elements into objective knowledge of results data.
  • Example: basketball shooting analytics showing release angle and arc height rather than just made/missed outcomes.
  • Mobile applications have made advanced feedback more accessible to recreational athletes, providing analysis tools that were previously only available to elite performers.
  • Example: swing analysis apps providing augmented feedback to amateur tennis players.
  • Technology can potentially create overdependence on external feedback that impedes development of task-intrinsic awareness.
  • The integration of technology-based feedback should be progressive, with reduced frequency as athletes advance.
  • Most effective implementation combines technology with coach interpretation to connect data with practical application.

Filed Under: Stages of learning Tagged With: Band 5, Band 6, smc-5921-85-Feedback comparisons

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