Analyse how technology has enhanced the delivery of different types of feedback for athletes at various stages of learning. Use specific examples from sports to illustrate your answer. (8 marks)
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Sample Answer
- Technologies like slow-motion video have transformed delayed augmented feedback by providing precise visual information.
- Example: gymnasts can analyse subtle body positions that would be imperceptible at normal speed.
- Wearable sensors now provide concurrent augmented feedback that was previously unavailable during performance.
- Example: immediate data on running stride length and frequency allows cognitive stage runners to connect feel with technique.
- Virtual reality systems create enhanced knowledge of performance feedback through immersive demonstration.
- Example: novice golfers can experience correct swing patterns through guided VR movement before physical practice.
- Tracking technologies convert subjective performance elements into objective knowledge of results data.
- Example: basketball shooting analytics showing release angle and arc height rather than just made/missed outcomes.
- Mobile applications have made advanced feedback more accessible to recreational athletes, providing analysis tools that were previously only available to elite performers.
- Example: swing analysis apps providing augmented feedback to amateur tennis players.
- Technology can potentially create overdependence on external feedback that impedes development of task-intrinsic awareness.
- The integration of technology-based feedback should be progressive, with reduced frequency as athletes advance.
- Most effective implementation combines technology with coach interpretation to connect data with practical application.
Show Worked Solution
Sample Answer
- Technologies like slow-motion video have transformed delayed augmented feedback by providing precise visual information.
- Example: gymnasts can analyse subtle body positions that would be imperceptible at normal speed.
- Wearable sensors now provide concurrent augmented feedback that was previously unavailable during performance.
- Example: immediate data on running stride length and frequency allows cognitive stage runners to connect feel with technique.
- Virtual reality systems create enhanced knowledge of performance feedback through immersive demonstration.
- Example: novice golfers can experience correct swing patterns through guided VR movement before physical practice.
- Tracking technologies convert subjective performance elements into objective knowledge of results data.
- Example: basketball shooting analytics showing release angle and arc height rather than just made/missed outcomes.
- Mobile applications have made advanced feedback more accessible to recreational athletes, providing analysis tools that were previously only available to elite performers.
- Example: swing analysis apps providing augmented feedback to amateur tennis players.
- Technology can potentially create overdependence on external feedback that impedes development of task-intrinsic awareness.
- The integration of technology-based feedback should be progressive, with reduced frequency as athletes advance.
- Most effective implementation combines technology with coach interpretation to connect data with practical application.