A video game designer wants to include an obstacle in the game they are developing. The player will reach one side of a pit and must shoot a projectile to hit a target on the other side of the pit in order to be able to cross. However, the instant the player shoots, the target begins to move away from the player at a constant speed that is half the initial speed of the projectile shot by the player, as shown in the diagram below.
The initial distance between the player and the target is `d`, the initial speed of the projectile is `2 u` and it is launched at an angle of `theta` to the horizontal. The acceleration due to gravity is `g`. The launch angle is the ONLY parameter that the player can change.
Taking the position of the player when the projectile is launched as the origin, the positions of the projectile and target at time `t` after the projectile is launched are as follows.
`vecr_(P)` | `=((2utcostheta),(2utsintheta-g/2t^2))` | `text{Projectile}` |
`vecr_(T)` | `=((d+ut),(0))` | `text{Target (Do NOT prove these)}` |
Show that, for the player to have a chance of hitting the target, `d` must be less than 37% of the maximum possible range of the projectile (to 2 significant figures). (4 marks)
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